
The curious Elfling
Pel
A world of questions. Eight years to ask them.
An epic fantasy by Michael D. Holt
All her world was a forest.
Until the world came for it.
I The story
For Pel, Ravenhurst is the whole world.
It is forest paths and familiar trees, the excitement of the Games, and the certain belief that a stick can become a Mage’s staff if you want it badly enough.
When that safety is shattered, a young Elfling must find her way through a world far larger—and far crueler—than she imagined. Magic brings questions of its own. So do the people she learns to trust.
Pel — Ravenhurst Fallen follows a child’s wonder into the shadow of grief, danger, and power. At its heart is a difficult question: what can she hold on to when everything familiar falls away?
A dark fantasy of survival, friendship, and the cost of power. Contains violence and disturbing scenes.
II Meet Pel
Eight years old. An Elfling of Ravenhurst. A collector of leaves, a climber of trees, and a fierce opponent of particularly stubborn vines.
Pel has a greeting for the Sun and a scolding for the root that trips her. The smallest things can hold her attention until the whole evening has slipped away.
That curiosity is where her story begins. What follows will ask far more of her than she could ever know.
“If I catch you, then you shall surely be my light home!”Pel · The Danger of Fireflies
III The people
A few first impressions. Get to know the people in Pel’s world, with their stories still waiting to unfold.

The curious Elfling
A world of questions. Eight years to ask them.

A mind for reason
Some answers are worth questioning.

A fierce conviction
Quick to speak. Slow to yield.

Drakon’s granddaughter
A knowing smile. A little mischief.

A familiar laugh
An easy smile. An open heart.

The outspoken Dwarf
A red beard. A ready opinion.

The old magician
A great name. A frail old man.
Seven faces from Pel’s world. Choose a portrait to get acquainted.
IV A little of the world
A familiar path. A celebration that ends too soon. The possibility of magic, just out of reach.
At the edge of homeA place to belong
Pel knows the paths at its edge, the hill where she watches the Sun, and the trees that make fine hiding places. To an eight-year-old Elfling, home can feel as large as the whole world.
Ravenhurst has wonders of its own. Its West Gates stand twenty-five feet high, forged from solid Moonbeam Mithrial. Even the Elves who move them must wait for a Conjurer to release their magical seal.
The joy of being youngFive days are never enough
At the opening of the book, the third day of the Forest Games is coming to an end. Pel has counted the two days left more than once. Counting, unfortunately, does nothing to make them last.
There is evening entertainment to look forward to, and still a little daylight to spend on the hill. For now, her hardest decision is when to stop playing and head back.
A question in the airWonder has its doubters
In Ravenhurst, even adults disagree about magic. Some revere the Conjurers; others have questions about what they can really do.
Pel’s father offers her a picture she can understand: magic lies in the earth and air, like water below the ground. Those who can draw upon it are like wells. The water is already there; the well gives it a way to rise.
An atlas of Pel’s world
Ravenhurst and Grimwood lie close together. Beyond them stretch long valleys, distant mountain country, and a sea with room for stories still untold.
Explore the map
Southeast of Barrister, Hansol rises along the outer foothills of Dwarven country. The ridge commands an approach into the neighbouring lands.
The Grey Marches stretch across the northern plains. The Ashen Downs lie southwest of Ravenhurst, while Longmere rests farther south among the low hills.
V The artwork
Small moments from the pages of the book. Choose a scene to look a little closer.
A firefly, a borrowed branch, and a very serious game of being a Mage.
A small visitor in the Sanctuary meadow has very little to say for himself.
Blakin’s idea of a little snack leaves rather a lot to sweep up.
Grisman sets a task that sounds much easier than it turns out to be.
VI Pel’s Sanctuary diary
Some days are for questions. Some are for mischief. And some are for keeping a little piece of home.
An imagined diary inspired by Pel’s time in Grisman’s Sanctuary. Eight companion pages, away from the story’s great secrets.
A morning in the meadow
A white dove sat upon my hand. I did not catch him. He came all by himself, which is a very different thing.
I asked whether he knew where we were. He turned his head and looked at me with one eye. I suppose he did know. He lives here. But knowing a thing and being helpful about it are evidently not the same.
His feet were warm. I had not thought about birds having warm feet before. He kept moving them a little, very carefully, while I tried not to move mine at all.
Then he went back to the bridge, where another dove was waiting. Perhaps he has someone he tells things to. I hope he tells her I was polite.
Pel
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VII A little conversation
Choose your conversation
Pull up a chair. Ask about her day, her home, or the questions Grisman never quite finishes answering.
Follow a thought, explore a new subject, or ask again. Pel has five replies to every question—and rather a lot of questions to wander through.
64 questions · 320 replies to discover
Your discoveries stay on this device.
Beside the study fire
What would you like to ask?
No questions match yet. Try another word or topic.
Imagined, written conversations inspired by the book. The story’s great secrets remain on its pages.
VIII Begin reading
The third day of the Forest Games was drawing to an end, and Pel was already beginning to miss them.
She sat on a small hill at the edge of Ravenhurst, with the cool grass against her bare legs and the last of the Sun upon her face. There were two days left. She had counted them more than once, but counting did nothing to make them last. At eight years old, Pel knew that time could be terribly unfair. Whole afternoons slipped away while she was playing, yet a few minutes spent waiting for something could go on almost forever.
For now, at least, She was still above the mountains. Pel watched Her turn the sea-blue sky to crimson and tried to make Her linger, holding very still and narrowing her eyes with all the power she could summon. Sometimes, when she did this, the Sun seemed to pause. Tonight She continued to sink, a very old and tired Sun who had no wish to be kept awake by an Elfling.
Soon the sky would turn black and fill with stars. Or perhaps it turned white when She went away, and something else stretched itself across the heavens: a great dark covering, imperfectly made, with little pinholes through which the whiteness shone. Pel liked to think about that, though she had never quite decided what could be large enough to put the covering there, or where it kept itself during the day.
The last bright edge slipped behind the mountains. Pel bowed from where she sat.
"Until we meet again t'morrow, m'Lady."
She stayed a little longer, singing quietly to herself and teasing clovers out of the grass. There was no reason to hurry just yet. The evening entertainment would soon be on centre stage, and she meant to be there, but there was still light enough to find the trail. She could sit for a few more minutes.
Being an Elf was all Pel really understood, and being an Elfling suited her particularly well. Her Coming-of-Age ceremony was two years away. Until then there were trees to climb, games to play, and a great many things she had yet to experience. She pulled a clover apart and let the pieces fall upon her knee.
A breeze touched her cheeks. As she lifted her face to it, a small green light drifted towards the hill.
Pel smiled. Four moons had come and gone since she had last seen a firefly. There used to be more of them about Ravenhurst, though no one had told her why they were becoming so scarce. This one seemed in no great hurry to be anywhere. It came a little closer, sank towards the grass, then rose again.
"If I catch you, then you shall surely be my light home!"
She stood, brushed the clover from her garments, and skipped to a nearby tree. Behind its trunk she drew her hood over her head. It was important to look properly mysterious when hunting something, even something so small that it might not appreciate the effort.
The firefly lit up again and slowly drifted into her (wrongfully claimed) territory. Pel leaned round the trunk, waiting until it had settled near the place where she had been sitting, then crept out with her hands ready.
It vanished.
From Pel — Ravenhurst Fallen by Michael D. Holt
There is always one more thing to look at.
Pel is eight, and the world is full of urgent business: climbing trees, collecting leaves, greeting the Sun, and looking properly mysterious when hunting a firefly.
Her imagination turns a stick into a Mage’s staff and the evening sky into a puzzle. She can be stubborn, distractible, and wonderfully serious about things that grown-ups hardly notice.
Thinking for himself comes naturally.
Fesnor has given his life to science and logic. Where others appeal to old beliefs, he looks for an explanation, a strategy, or something that can actually be done.
That practical mind does not make him unfeeling. He is willing to stand beside someone others mock, and the calm in his voice has limits when cruelty enters the conversation.
Conviction is seldom quiet.
Melore is an Elf of strong beliefs and a ready voice. He respects the old ways, but respect does not prevent him from speaking up when he thinks too much is being asked of a child.
A longbow is part of his practical world. Faith, loyalty, and a fierce temper belong to his inner one. He brings all of them into a room.
She knows when she has caught your eye.
Mythrial is Elder Drakon’s granddaughter, a golden-haired Elf with a taste for beautiful clothes. She enjoys being noticed, and a teasing glance or a smile held a moment longer comes easily to her.
Flirting is part of her pleasure in company. She is warm, playful and quite willing to compete for a little attention, with opinions of her own and a sharp tongue when the occasion calls for it.
He has a laugh Pel knows at once.
Blakin came to Ravenhurst six years ago. Pel knows him by his gap-toothed smile, his sudden laughter and the friendship he shares with Fesnor.
Words do not always come easily to him. He is open in his affection, and kindness matters in a place where others can be quick to mock.
Camire seldom needs to be asked for his opinion.
Short, broad and red-bearded, Camire is a Dwarf with an axe close at hand and little patience for Elven arguments.
He is proud of his people and their mountain homes. His blunt humour leaves nobody in doubt about what he thinks.
A reputation can arrive before its owner.
Grisman is an old human magician. Faded robes hang from a slight frame, and a wooden staff helps him along. At first glance, he looks more in need of a comfortable chair than a grand entrance.
It is a modest figure to set beside an impressive name. His manner is his own, too: plain questions, little ceremony, and no particular interest in looking the part.